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War Games Prepare America for Iraq Assault

By Ali Asadullah

27/11/2002

On the morning of 2nd August 1990, 300,000 Iraqi troops invaded Kuwait, and action that would culminate in the Gulf War. After diplomatic efforts failed, the opposing coalition forces responded by preparing offensive operations, codenamed ‘Desert Storm’. Desert Storm delivered a decisive victory, one that was achieved through meticulous planning, superb training and daring execution. Fundamental to its success were the activities of the Elite Special Forces – small teams of highly training soldiers tasked with infiltrating enemy territory to neutralize key targets.

'Operation Desert Storm' is one of two new games with military themes

So reads the introduction on the website for Operation Desert Storm, one of the latest PlayStation 2 video game offerings from video game producer Gotham Games. Although the development cycle in the video game industry often requires years of advance planning and implementation, the timing of the release of Operation Desert Storm is strangely coincidental as the United States is currently champing at the bit to begin yet another military offensive against Iraq.

Operation Desert Storm is one of two new games to hit markets with themes that work to bolster support for U.S. military interventionist policy. The other game, America’s Army, is actually produced by the United States Army itself with the intended objective of encouraging young American’s to enlist at a time when new recruitment is critical to the U.S. armed forces.

While one purports to be pure entertainment and the other pulls no punches as an indoctrination tool, both games stand to make significant gains in a multi-billion dollar industry that has seen gaming in recent years become more realistic and violent.

Operation Desert Storm allows players to participate in the 1991 ground offensive against Iraq. As members of an elite Special Forces unit behind enemy lines, players navigate through Iraqi territory “taking out” the enemy by all means at their disposal. This includes sniping, the use of explosives and conventional weapons and hand-to-hand combat. It is a raw, gritty, violent and very realistic game that has rightly been rated “T” for teenage level consumption. One wonders, however, if it should have garnered an “M” for “mature” rating. That the rating threshold is has been diminished speaks volumes to the issue of violence in America and the cycle of violence that often starts with such seemingly innocuous things as games.

America’s Army is more of a full package than Operation Desert Storm. Since it is a recruitment tool, the game includes a website that provides information about actual Army activity in the “War on Terror” including a “weblog” from a soldier in Afghanistan. Additionally, there is a “community” section of the website that allows enthusiasts to post messages in the game’s forum, chat via IRC and visit fan websites for the game.

America’s Army has already caused some controversy. A November 10, 2002 BBC reported noted that some parents are concerned about the content of the game and its ready availability to children. Expressing concern over what he sees as an obsessive trend with the game, Jack Thompson, the father of a 10-year-old boy told the BBC: "Every day I drop him off at school I know that he's at greater risk because even some of his classmates as well as others in the general population, train obsessively on these shooter games."

Indeed training is at the core of America’s Army. As new recruits, players are taken through the enlistment process, basic training and advanced training that includes sniper skills.

In the wake of the sniper killings in the Washington, DC area, sniper training is maybe the last thing parents want their children learning, virtually or otherwise. But with a war in Iraq looming on the horizon, games such as America’s Army and Operation Desert Storm help bolster public support and reinforce the perception that offensive military action is not only acceptable on the part of the United States, but necessary.

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